Thursday, 22 October 2009

Evaluation of Head Modelling

I am pleased with the outcome of my head, especially as I felt uncertain about whether I would be able to complete the task.

Identifying the topology was something I found time consuming to begin with, but thinking back I believe this was due to me being very dubious about marking the topology incorrectly as this was a key part of the assignment. However, my confidence did grow and I was able to complete the topology of the ear and back of the head much more easily.

My experience of aligning the vertexes of the mesh to the profile image was very similar to that of the topology. I was not quite sure at the start about the spacing of the vertexes, but after working on a section I found the remainder less daunting.

The modelling was something I very much enjoy, unlike the creation of the materials. This is an area of 3Ds max which I consider to be my weakness as I can seldom achieve exactly what I want. Also, it involved a lot of work in Photoshop. This software is something I am happy to work with if I have experience with the specific tool, these mainly being the basic ones. However, the tutorials used features I had not used before such as the liquify window and others where I struggled to achieve quite what I want, like the hue/saturation and clone stamp tool.

The texture map, despite many hours of hard work, is still not as smooth a colour transitions as I would have liked. Although I am proud of the way I used the hue/saturation window to adjust the skin tone of differing areas.

The bump and specular map both went well in comparison, but I do put this down to the tasks not being as complicated.

All in all I do believe the head has turned out quite well and has some resemblance to myself, I am disappointed with the ear as both the modelling and mapping did not go as well as I would have liked. If I had time this is something I would continue to work on until it is at a standard which I am satisfied with.



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