This week I began by creating the cylinder to represent the pin which went through the central post under the sphere. I set the radius to 0.442cm as I felt this was a realistic width and the height to 10.49cm so that a little of the cylinder was visible either side of the lever.
Next I went on to create the part which attaches to the side of the lever, once again starting with a cylinder. I used the move and rotate tools to position this at the correct angle before creating a third cylinder, but this time smaller in height and with a larger radius of 1.197cm.



I then returned to editable poly mode and in edge mode used the cut tool to segment the cap. I sliced the polygon in many segments by dragging the dividing line between two points which were opposite one another.
Following this I selected the edges I had just created and opened the connect edges window. Here I added one extra segment so the cap was divided into two rings of polygons.

I then highlighted the polygons which made up the smaller ring before opening the extrude window. I applied an extrude value many times, each time changing the height of extrusion so it represented the height of the area I was trying to create.


After this I went on to create the part which joins onto the box part of the steam engine. For this I started by creating a box and segmenting it 5 times along the length and 3 along the width. I then made it into an editable poly and scaled the vertexes which made up the segments apart before scaling the vertexes which made up the top and bottom row to create a curved outer edge.



Next I made it into an editable poly, went to polygon mode and highlighted the segments in the middle of each cap. I then extruded both sides at the same time to a rough amount before perfecting the height of each extruded section with the move tool in vertex mode.

